Playtesting – One Player, Two Avatars?

I am playing around with the project built for our Unity 2D Intro class, and came up with this idea of having the player control two avatars at once. The two avatars have different jump forces and different mass, so even with the same control, they behave slightly differently. Give it a test and feel free to let me know what you think!

(Press the play button below. Unity Webplayer required)

  • Left/Right Arrow Keys (or A and D keys) to Move
  • Up Arrow Keys (or W key) to Jump
  • Left Mouse Button (or “.” key) to Shoot
  • Hold down the Down Arrow Keys (or S key) to Aim at your foot. This gives you an upward lift when you shoot.

Art by http://opengameart.org/users/kenney


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  • Philippe Dupuis

    Sometime one character jumps really high in the air. Is that a bug?

    • http://twitter.com/theBrandonWu Brandon Wu

      Possibly :) One is supposed to jump higher than the other. Also I noticed when the characters go up a hill and jump, they tend to jump A LOT higher.

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